First off all : ----------------------------- Great thx to ________ |Dischei| --------- www.dischei.de.vu For hosting my map OpeRation:demons from the sky ----------------------------- auther :S.p.a.w.n.@brainlesssoftware compile time:10589 seconds Date : this file is written just before the last betatest so , i don't know the day yet, but today it's. january the 6th of 2002 Thx to: Ptd][Art][BS,user`,Ariff,tramdesign,pointy(from http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml) and all other beta testers. And offcource Id software , Gray matter studio's and nerve for their fantastic game. Nfo ------------------------------ This is my first map, made with Gtk radiant, so expeckt no technical hights, i kept the geometry simple but still nice. I used to map for Unreal and Unreal tournament , but i never came to releasing anything. The map is small sised but quite bugless ( i hope). Bugs ------------------------------ All that is fixable should be fixed. But if you encounrter any bug , please sent a mail to corneelbaert@hotmail.com with as subjeckt : bug found in Operation demons from the sky Scripting ------------------------------ Done by a tutorial form http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml Some other stuff ------------------------------ there's a map of the map (wtf am i saying) in the levelshots file of the pk3 , just extrackt the .pk3 to find it. Special thx to user` , wanna now why ?? ------------------------------ The guy on the loading screen is user`, he aided me with my beta testing and made me do some inside locations extra. And if he wouldn't have say it , i wouldn't have closed the spawnpoints , so without him there would have been many spawnkillers. Compile ------------------------------ I compiled the map with a hole to decrease the compile time , i tryed without the hole , but after 15 hours it was still buzzy and far away from the end. So if anyone wants to compile it without the hole for me , mail me , i'll send you de .map file without the hole:) Some people say that things don't work because of the hole , but to me everything seems to work perfeckt. What's the Belgian Elite Force (BEF) ------------------------------ A force i invented and will use in my other maps to come to. Why Belgium ?? , wel , i am from Belgium especialy from West-Vlaanderen (if you know the name Flanders fields ,wel , it's in that state/province i live) I have seen the horrors of the war (not in real life offcource , i'm only 15 years old ) but I've walked in real trenches and saw some museums , I saw pic's of battefields where everywhere dead body's lie , with peaces of thier body lost , everything in mud and slime and rain. Ever seen real 2nd world war gasmasks?? , I can tell you , they belong in a horror movie. I wouldn't want war , but anyway , virtual it's fun. Small biografie ------------------------------ 1986:birth 1990:playing the commodore 1997:got a P133mhzwith16mbram 1997:played dark forces , jedi knight , tomb raider ,doom etc 1998:got unreal , to hevvy for my pc , but the editor worked , made some very crappy stuff 1999:played some other games like wolf, and strategie games 2000:got new pc and started editing for halflife by a tutorial from pc zone benelux, only crappy stuf 2000:played unreal to the end and edited a bit for it by again a tutorial from pczone benelux to view them go to did.gamedesign.net (dutch only) 2000:played some other games and got UT , played it a bit, edited , discovered the shape editor 2000:made crapp stuff for UT 2001:played unreal again , edited some more Ut levels , only crappy stuff 2001:got q3, edited some crappy stuf for it 2001:some more and nice ut levels 2001:got wolf , and started editing Objectives ------------------------------ 1 :blow up the wooden door located in the bottom left of the map 2 :steal the secret documents located in the bottom left of the map 3 :escort the docs to the local resistance located in the upper left of the map Install ------------------------------ Extrackt the zip file into your \return to castle wolfenstein\main\ directorie If you lose this readme file, don't worry , it's included with the mp_odfts.pk3 file aswel. Have fun with it :-) (-: :-] [-: Btw I spent over 60 hours in making this map , without compiling times and beta testes.