******************************************************************** Name: F.I.B.U.A. File: mp_fibua.bsp Author: Dallas "Duke" Matthews Email: dallas.matthews@rogers.com Modes: All modes (MP, SW, CP) Supported Players: 32 Installation: Place fibua.pk3 into the "main" folder located in the installation directory of RTCW. ******************************************************************** Game Objective: F.I.B.U.A. is an acronym standing for “Fighting In Built Up Areas”. As the title eludes to, the map has a small urban setting with streets, alleys and houses. The objective of this map is the Axis supply convoy located in the northernmost section of the village. The Allies, in hopes to liberate the village, must destroy this convoy to weaken Axis field strength and force a retreat. The Axis must defend their supplies long enough for reinforcements to arrive. Objectives Summary: 1. Supply Convoy - Defend(Axis)/Destroy(Allies) 2. Courtyard Spawn - Foward Deployment for Allies Target of Opportunity: The cathedral tower is listed as a target of opportunity only. While the tower provides an excellent overview for snipers, artillery strikes and troop movement observation (for either team), the Allies may decide that the tower is far too much of a risk to keep around. Destroying this tower will render it useless for either side. ******************************************************************** Notes: This is my first map, so don't expect it to be perfect. I wanted a map that was simple and small, in both design and gameplay.