================================================================ Return to Castle Wolfenstein custom map ================================================================ Title : Normandy Breakout Version : Final Release Date : 09/02/02 Filename : mp_breakout.bsp Game Types : MP CP Modes # of Players : 16-48+ (currently spawnpoints for 24 players per team) Author : Tom "Menzel" Haskins Email Address : thaskins@snet.net Homepage : http://www.farmingtonco.com/ro/ Other maps by author : Tundra Outpost (MP_Tundra) : Foo Fighter (MP_Ufo) ---General Information/description--- Normandy Breakout. The Allies are pushing the Battle for Europe inland. American infantry forces must disable a German 88 Artillery gun before Armored Divisions can proceed into St. Lo. Allied Objectives: Primary Objective :Destroy the German 88 gun to allow armored divisions to move forward. Primary Objective :Defend the Allied Field Operations Secondary Objective :Capture the reinforcement Flag Secondary Objective :Destroy the Church Gate to gain access to the sewers. Secondary Objective :Defend the Back Alley Wall Axis Objectives: Primary Objective :Prevent the allies from destroying the German 88 gun. Primary Objective :Destroy the Allied Field Operations center to disrupt the invasion. Secondary Objective :Capture the reinforcement Flag. Secondary Objective :Defend the Church Gate Secondary Objective :Destroy the Back Alley Wall --- Installation --- Extract the mp_breakout.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory, Where X: is the root directory you installed Wolfenstein in. --- Special thanks to --- Det Pak (http://detpak.tripod.com) for the custom sounds and for all the input with map ideas. -iNw-H&K S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for the use of the destroyed car model. Matt Bell AKA Urgrund (http://members.optushome.com.au/catacomb777/screens/) for the textures, insightful info and tips. Charter Communications Miami regulars and Admins (http://onlinegaming.the-beach.net) for all the help, tips, feedback and great experiences. All beta testers for the suggestions and putting up with all the builds. SubWolfer (subwolfer@rtcwfiles.com) for catching those last minute fixes when I was too fatigued to see straight. Kevin Bolt AKA Boltyboy (kev.bolt@btinternet.com) for pointing me in the right direction with the lighting issues. Tram Design (http://www.planetwolfenstein.com/tramdesign/) for being a wealth of knowledge on RTCW mapping. Last but not least, all server admins who runs this or any other custom RTCW community maps. ---Copyright / Permissions--- This level is copyrighted by Tom Haskins 2002. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this PK3/BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.